Shaman
Shaman
Bajas existencias: quedan 1
Driven from the comforts of what civilization exists in the wild north of Mannheim, only the most powerful, ruthless and resourceful of the Shamen have survived. Their proud duels and conflicts are now a thing of the past, as all the considerable resources of these Gifted individuals is bent on reversing their decline. The last few winters have once more witnessed a renaissance of sorts for the Shamen in Nord society. Their gatherings at the sacred stones of Aarheim have resumed, even if only under threat of retribution from the Graymane, the only Einherjar the Valkyries will not challenge. Gifted young men are slowly drifting into their orbit once more and the refined knowledge of these powerful elders is being bequeathed to a new generation. With their increased visibility and activity, some captains have even taken to bringing them along on raids.
Long forgotten and fallen into disuse, the mist weaving powers of a Shaman are quickly regaining the respect of field commanders. The ability to calm the weather is of tremendous aid when crossing the White Waste, while the mists help their forces close with unsuspecting foes with ease. Even the old tradition of rune casting, long persecuted by the Valkyries, is being turned to the benefit of the Nord war machine. Under these twin blessings, Nord Captains who brave the displeasure of the Cult are achieving tremendous success, their forces striking where their foe is weakest while under the cover of mist and shadows. It remains to be seen whether this newfound success will allow the Shamen to regain a portion of their old influence, or trigger a bloody internecine conflict with the increasingly agitated Valkyrie cults.